| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | May 10 at 16:40 | |
| stats | profile views | 4 |
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May 8 |
awarded | Scholar |
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May 8 |
accepted | In what units is a sample's amplitude value represented, and how it relates to the real world? |
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May 8 |
comment |
In what units is a sample's amplitude value represented, and how it relates to the real world? Regarding why the 6 dB / bit rule, I found some references at Audio bit depth#Digital audio on wikipedia. The linked article looks promising: Walt Kester (2007). Taking the Mystery out of the Infamous Formula, "SNR = 6.02N + 1.76dB," and Why You Should Care and seems to have a title style from Bell's era ;). |
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May 8 |
asked | In what units is a sample's amplitude value represented, and how it relates to the real world? |
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Jan 9 |
comment |
Lossless extracting of JPEGs from an MJPEG video by without re-saving he means what's called lossless extraction (or, conversion), I think. |
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Nov 5 |
comment |
Creating sound effects for beginners? @DrMayhem thanks, I will try to rewrite it in the week then. Maybe it's enough to ask for recommend resources like books? |
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Nov 4 |
awarded | Student |
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Nov 4 |
awarded | Editor |
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Nov 4 |
revised |
Creating sound effects for beginners? bad grammar fix |
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Nov 4 |
asked | Creating sound effects for beginners? |
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Nov 4 |
awarded | Supporter |
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Nov 4 |
comment |
Good open source Video Editors? Note that Lightworks is not open-source currently, but open-sourcing it is on the roadmap. |
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Oct 12 |
comment |
An open source sound editor, but not Audacity? I would say Ardour's development team is actually very active but on the same time very small (a few programmers). See viewcvs.ardour.org/index.cgi/ardour2/ardour2/branches the last commit was 26 minutes ago... ;) |
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Oct 12 |
comment |
An open source sound editor, but not Audacity? I disagree. The Linux version is free (without support on IRC and mailing list). Encouraged payment here. But I guess since XCode + a Mac costs money, payment for the OS X version is expected. Developing with Audio Units seems to require XCode. |