| bio | website | |
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| visits | member for | 1 year |
| seen | Jun 1 '12 at 12:51 | |
| stats | profile views | 0 |
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May 23 |
awarded | Editor |
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May 23 |
revised |
Import Audio Markers or Cues to Audition CS5.5 added 137 characters in body |
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May 1 |
comment |
Gradient banding All I'm saying also works on the pc, in principle. You want to keep your animation in 24 or 32 bit as long as possible. You don't want to feed degraded, banded 8bit material to a lossy encoder. So, find a way to export the animation to a file format and codec that supports floating point depth, eg 32bit. And an encoder that supports that input format. This may be done within AE's render queue, but for my taste, the h264 encoder from adobe doesn't cut it. |
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Apr 30 |
awarded | Teacher |
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Apr 30 |
awarded | Student |
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Apr 28 |
answered | What would you recommend me to record videos while playing Xbox360 |
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Apr 28 |
answered | Practical algorithms for rate adaptation |
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Apr 28 |
answered | Gradient banding |
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Apr 28 |
answered | Import Audio Markers or Cues to Audition CS5.5 |
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Apr 27 |
asked | Import Audio Markers or Cues to Audition CS5.5 |