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17

Quantization aligns (or "snaps") the MIDI data (usually musical notes) to the tempo (or subdivisions, thereof) of the composition. You can think of it as an automatic "clean-up" for MIDI data that was close to exact, but not quite exact. It will often have configurable options, such as quantize to 1/4 notes, 1/8 notes, 1/16 notes, etc... (subdivisions of ...


9

This kind of broad question doesn't really imply a specific answer, so I'm going to go with an equally broad answer that, while not precise, might still be helpful. You'll want to know the basic idea behind Fourier's Theorem which is that all waveforms can be expressed as a sum, possibly infinite, of sine/cosine waves. Wikipedia's page on Fourier series ...


7

See here: http://en.wikipedia.org/wiki/Ducking It is an effect that is created by using the sidechain input on a compressor. Normally, a compressor will "turn down the volume" of its output based on increased volume at its input. But you can change that by sending a different audio signal into the sidechain input of the compressor; the compressor will ...


5

Audio channels is the correct term. You might hear audio producers talk about multi-track audio (which means more than two tracks) or stems. It all goes back to tape editing, when independent audio signals needed their own track. Stereo is a special case, where one track is designated for the Left speaker/output and the other track is designated for the ...


3

I think this is largely marketingspeak. And they stole it from engineers who were trying to convey that some EQ voicings are just more right than others when you're working with EQs that have limited controls. In particular, when you've got an EQ that's not fully parametric, or configured with enough bands to cover the entire audible frequency spectrum, ...


3

I use an analogy to illustrate what quantization is. Imagine that a beat is like the rung of a ladder. An entire ladder with sixteen rungs is like a measure with sixteen notes. While climbing the ladder, your foot can aim for any rung or land anywhere near a rung, but it will always end up exactly on a rung. Quantization is the process that pushes your ...


3

What you've marked in the image is the scale. This will labeled with the unit of measurement. This is typically decibel (dB), percent (%) or volt (V). The y axis represents the amplitude.


2

Keep in mind that even EQs with fully customizable band parameters will not all sound the same when set to identical settings. The type of electrical circuit and quality of components (or the type of digital algorithm) used to achieve the equalization will be different for each EQ model, and these differences have very real effects on how the signal is ...


2

Digitized sound is just a sequence of numbers recording the amplitude of the soundwave at equal intervals (most often 44100 times per second). Applying FFT and finding the strongest frequency, or all frequencies above a treshold sounds like a reasonable way of finding the note. Converting the frequency into a note is easy, once you know that middle A is ...


1

I hear that term "musical" a lot when it comes to effects. It's more of a "wow this makes me sound good and I'll be inspired by it" quality. I've used the term to describe effects as well. It's a feeling that you can really use the effect to a "musical" potential where it really adds something special to what you're trying to accomplish.


1

To add to Robert's answer: A dynamics processor/process that lowers (or "ducks") the level of one audio signal based upon the level of a second audio signal. A typical application is paging over background music: A ducker senses the presence of audio from a paging microphone and triggers a reduction in the output level of the music signal for the duration ...



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