Hot answers tagged studio
6
The thing to do is research what studios are in your area, what their client base is like, what kind of music they specialise in and then contact them to propose an internship.
The thing to realise is that an intern is usually more of a burden than a boon for a studio owner, as early on they can't trust the intern to do anything significantly helpful, but ...
5
Why? I can only take some guesses. The only person who can really answer your questions is the engineer.
Possible Reason #1
MIDI data is easier to work with that audio data. The engineer was ensuring he captured data in a format that he could easily manipulate after the fact. Far easier to fix a miss hit by moving a MIDI note around than it is to re-track ...
2
Since you're a Mac user, I would go for Apple's wireless keyboard. It's small and very portable, so it's easy to grab when you need it and easy to put away when you're done. It's light enough to rest comfortably on top of other devices, such as a MIDI keyboard or a control surface. And IMO it's great to type on too. Incidentally, I just saw this blog post on ...
2
I guess you are using a D-Control that doesn't have the keyboard built in. :)
Normally, you don't specifically have your head in the sweet spot when you need your keyboard actively, e.g. when entering track names. I find it pretty to have it slightly next to my control surface, but I normally don't work with a console a s big as the D-Control.
A solution ...
2
Unfortunately its all about connections and experience. My best advice would to try and score an unpaid internship at any local studio and learn as much as you can. Every studio does things differently so its important to understand how a studio that you are interested in does things. A CD of your work is good to have but I dont expect everyone to have ...
2
I can't speak to your specific situation, since I can't think of any reason an engineer would use them specifically against your wishes. Mic'ing a drumset is significantly more difficult than triggering it, but isn't that part of what an engineer does?
In general, the main reason I've heard bands cite for using triggers is to keep a really even level ...
2
Forget about headphone impedances; as you assume they're primarily an indicator for the loudness, but you can't conclude anything about the sound from them. In particular, the higher the headphone impedance the lower the influence on the sound.
Actually, the sound of any headphones is mainly governed by their mechanical construction. I personally have never ...
1
It isn't really clear what you are asking here. The 23.9 frame rate is most likely 23.976 which is the more accurate standard frame rate for 24fps. This shouldn't result in a stutter. It is possible that your computer is simply not powerful enough to play the video smoothly.
Are you trying to capture from both the Intensity and the MX02 at the same ...
1
There is no proper amount of acoustic treatment for a room. It depends on what kind of room sound you're going for.
If you're going for a dead room, then no, there is no limit.
If you're going for anything else, then yes, there is a limit.
If you're not sure, there are two ways to approach it:
Experiment... see what you like. How does the room sound ...
1
You need the VST loaded in the track's FX list. MIDI data in REAPER tracks passes through the FX, and there needs to be some plugin there to interpret the MIDI and produce sounds, which are then passed to the track's output. This is true for any VST instruments in REAPER, not just Studio Drummer.
Don't forget to check that the track monitoring is set ...
1
The simple answer is, the faster the better when dealing with huge sample libraries. A fast disk will load your samples much quicker. You should note that some samplers load all the data for a patch into RAM up front, meaning that it is only the patch load time that is affected by disk speed, while others can do "direct from disk streaming", which saves on ...
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