Hot answers tagged post-production
9
I think it is possible, but depends in how clipped the signal is. Let me explain: think about a softly clipped signal. Clipping is present only in the greatest peaks, and therefore appears for a short time lapse.
This kind of method could detect the clipped intervals and ''soften'' them, based in the previous behaviour of the signal. An statistical ...
6
There are several factors that comes to play with recording computer screens.
As filzilla already mentions, sync is a major factor. In the old days CRT monitors was very challenging to film even with sync-locking. Depending on if you filmed on silver or on video you did get different results. With the exception of LED screens, LCDs also offer sync ...
4
The problem with recording a video display with a video camera weather LCD, LED, or old fashion CRT is the frame rate often does not match the camera. Artifacts may include a vertical bar rolling through the screen. Even if your camera can match the frame rate of the display being recorded one may still end up with moiré pattern artifacts.
Many productions ...
4
Nope, the sound information is missing and there is no way to recover it. (At least not that I'm aware of.) Even if there was, it would have to basically be completely guessing at what should be there. (Edit: there is software that will make the guess, and that's what the answer with the waveforms is illustrating. It is worth noting that it is a guess ...
3
The general technique you're asking about is called motion tracking, of which there exist different types: Feature ("point") tracking, planar tracking, and 3D match moving. After Effects (and the bundled Mocha) is probably the best entry level software to each of these methods, but it definitely leaves room for professional growth. Apple's Motion includes ...
3
Turns out that one should use the Motion effect and not the Transform effect for zooming in Premiere, even though they have exactly the same Position and Scale controls!
Here is the result with the Motion effect
p.s. The Anti-Flicker filter I discovered under the Motion effect was left to the default of 0, so that was not needed.
p.p.s. I also found this ...
3
So after 8 hours of research, trial and error, I found a successful workflow for .mov footage from my Canon EOS Rebel T3i.
The first part is that you can't import .mov "Apple / H264" files with Lightworks without purchasing the "Pro" version. The pro version costs $60 per year (which is actually a good price for what you get). So I bought that and was ...
2
This may be a case of differing Pan laws between your software and theirs. Are any tracks panned and are these the sounds which appear louder?
It may be worth asking them which Panning law their software was set to and check either your options or DAW documentation to find out which one you are set to.
Here's a quick rundown on a Logic example: ...
2
I have seen some trainwrecks by combining Nikon .mov with Vegas Pro 10. After tech calls into both Nikon and Sony it was determined that my machine didn't have enough resources.
I need to upgrade from 32 bit to a 64 bit version of Win7, plus I need to go from a quad core to an i7, and from 4GB to 12 GB or better. I can use my Nikon files now but only if I ...
1
The question about the nature of clipping phenomena was discussed many times here on this site (for example here) and on dozens of other places which are easily googled.
So as it was already discussed, clipping - is just few points where signal amplitude exceed the available range of finite amplitude levels. This causing the wave signal to become less ...
1
After some googling I found this - In order to have a chance at making the Billboard music charts, your release must be registered with SoundScan using your UPC number. If you do not register then your sales figures are not counted, and you remain invisible to the system. Signing up with SoundScan requires that your release has an official UPC number. The ...
1
The old school way is stop-motion animation. You basically take snapshots of the paper at regularly timed intervals, where you remove you hand and take the snapshot, then compile a video from the stills. You can use interpolation to smooth out the framerate.
Another idea to remove your hand and pencil is to chroma-key your hand and drawing implement ...
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