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8

It seems to me that gun sounds in movies and games are very, very far from the way real gun shots actually sound, both live and recorded. Movie and game gun sound effects are typically very heavy in the low end, which gives the impression of "punch" and "force". There might be plenty of low frequency content in real gun shots, but to me, it sounds like they ...


7

In general, the short answer is simply 'no'. Cutting out an instrument entirely in the mastering stage of a recording, is completely impossible. Even if you are having balancing problems that are not due to frequency ranges in your listening equipment, it is hard to believe that the balance was good when you were actually mixing it down. This is a problem ...


7

Assuming you recorded your MIDI into MIDI clips (and weren't recording just the audio out from Kontakt), there certainly is! Pitchbend messages are stored in clip envelopes, similar to other MIDI CC messages. Open your MIDI clip in clip view at the bottom, and click on the "e" in the lower left corner to bring up the Envelopes box. In the choosers there, ...


6

The easiest solution would be to just use apple's say text-to-speech program. Try $ say hello on the command line. Any sound can be broken down into a series of sine waves. The easy way to do that is via the Fourier Transformation. Then you can re-synthesizer with an inverse-fourier tranformation, which essentially means playing back the sine waves with the ...


5

Unfortunately your theory of how the human voice is made up is not accurate enough to make this possible - you just can't get the detail. However, there are a wide range of examples of partial emulation of vocal tones, using combinations of effects and notes - see Steve Vai's guitar at the start of California Girls or Greasy Kid's Stuff for a couple. He ...


5

There is a MIDI spec for sending MIDI Tuning Messages, but not all synthesizers support it. Some specific synths that have good support for alternative tunings: The Access Virus has a sophisticated predictive system called Pure Tuning (seems to have been around since the Virus C, also present in the more recent TI series) Korg is generally very good ...


4

I've never tried it but Yamaha's Vocaloid technology was developed for this purpose. I think it's more designed for robots and anime characters, but maybe with the right processing in Logic it could work for what you need. Check out http://en.m.wikipedia.org/wiki/Vocaloid for more info. If you try this please report back results, I'd be curious to know how ...


4

This does almost everything you need (save for the length): http://heliso.tripod.com/download/generator/dsg.htm Another one, also with a length limitation: http://softsolutions.sedutec.de/multisine.php If you use a linear sweep, you can simply divide your 10 minutes into whatever is possible with the above tools and then splice the sound together in ...


4

Looking at this video from EA DICE. (makers of the Battlefield series). You will see that the microphone type/brand/model has a very big impact on the resulting sounds. Also the distance too has a large impact. "The perfect" gun sound is really subjective. It depends on the style you may want to give to your game (realistic, cartoon, real-life ...


3

You cannot solve for x and y in the equation: x + y = 5 because you do not have enough information. If you knew what x was, you could find y, and you can find what x and y are in relation to each other (e.g. x=5-y), but you cannot find both values without more info. Likewise, once two signals are mixed, you cannot find what either sounds like by itself ...


2

The ripple is an effect of the time stretching algorithm. There are several different algorithms that are good at different kinds of sound. One for a drum loop would be very bad for an audio book. You will just have to experiment with different software and different algorithms and different settings. The one I used the most is Ableton Live, which have ...


2

You can't. The best you can do is try and find time compression/expansion software that has better algorithms/math behind them than other programs. The only alternative I can think of is to chop the audio into segments and time expand each one with different values based on how sensitive each one is to the effect.Then cross fade them.This will sound ...


1

It is possible to do a smooth pitch bend with Logic and the Pitch Shifter II plugin, but it isn't easy. The core problem is that Logic is built around MIDI, and most MIDI messages are 7-bit. A 7-bit number can represent any of 127 different values, which isn't very many when you are dealing with pitch bends. Fortunately, Logic does support a special kind of ...


1

Sample rate or playback rate is just the speed at which your software or hardware reads through the audio buffer and plays back what it finds. Just adjusting the sample rate speeds up or slows down the rate at which the waveform is read, which effectively shortens or lengthens the waveform contained within. Consider a 440 Hz Sine wave. If you play that sine ...


1

The most surprising part of the experience of hearing a gunshot up close is the quiet. Yep, you read that right! It's not the loud noise... it's the fact that 150 db right next to your ears numb them a bit and for a few seconds after the gunshot everything goes quiet while your eardrums recover. To create a realistic gunshot sound in a game, lower all ...



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