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10

I agree with @AJ Henderson explanation of "Wall of Sound" concept. I'd like to add one more perspective. Some years ago I've ran into a very interesting way to look at a mix. The concept was about thinking of your audio image as of actual 3D image. Where the space can be defined by following means: Right\left - panning\balance Up\Down - EQ Far\Close - ...


9

Here's a few rules I usually think about with respect to planning: We can't determine the direction of low frequencies, so the bass is often placed at the center of the mix. Panning the bass hard to either side would especially be noticeable by headphone listeners, and potentially very distracting unless that's the effect you're going for. If you're ...


7

This is confusing panning with space in the "wall of sound". There are multiple dimensions to sound. At a minimum you have placement in terms of relative "volume." You also have the dimension of frequency from low to high frequencies. You also have left to right placement in a stereo mix and if you are doing surround, you may have additional axis that ...


6

Thought about how to answer this for quite a while. It's a bit hard to describe some of these things without sounding like David Gibson in "the Art of Mixing" but he has a point: maybe we can point out the first degree of panning and stereo image as a way to clear the picture. Strangely enough, the ghost images that appear on the sound field can still mask ...


5

Yes! The effect is referred to as a binaural recording. The idea is to capture and playback the audio stream in a manner similar to how your ears would have heard the audio stream to begin with, were you sitting in the room when the capture was made. Take, for example, someone walking from left to right across a floor that is over your hear. If you're ...


5

Well, I don't know for sure, but I wonder if the statement is even correct. How often do you see a piano where the player face the audience? In most cases people encounter real pianos (ie at home) the piano faces the wall and the player has his/her back to the audience. In concert situations the pianist usually sits with his side to the audience, so there ...


5

The process you're describing is broadly known as mixing, and there are a few basic parts to it: Setting volume levels appropriately using track levels and equalizers Moving the sounds left and right in the stereo field (known as panning) Moving the sounds "forward" and "backward" in the mix, generally done using a reverberation effect Getting a good ...


5

You can do a basic implementation manually in any daw: Copy the track Pan both tracks left and right respectively and symmetrically The dry channel should be around 18dB louder than the Haas channel Add a time delay of 13ms-~50ms to 'Haas' channel' Be careful how much Haas you use, it affects the tonality of the track when summed to mono. If you have ...


5

With headphones you will get complete separation of left and right channels. You will only hear the left channel in the left ear and the right channel in the right ear, assuming you don't listen at insane volumes or put the headphones on backwards :) With speakers, aside from the reverb and echos in the room mentioned by @Eugene, you will still hear at ...


3

For the most part, with centered mixes, there is very little difference between speakers and headphones other than the impact of the acoustics of the room versus the sterile headphone environment. When you get in to stereo panning, however, an interesting thing happens. In a room, both ears hear sound from both speakers, so a sound coming only from the ...


3

That's a kind of tracking shot known as an orbit. This looks cool:


2

Not exactly 3D movement, but you can 'displace' sounds, or make them sound like coming from interesting places, with short delays -- I like FabFilter Timeless presets for this. For the theory behind it, http://www.moultonlabs.com/more/principles_of_multitrack_mixing_the_phantom_image/.


2

Rhythm and Bass goes center, yes. Pads/strings are often stereo, and should be panned like that, ie one channel hard left the other hard right. The same goes for strummed acoustic guitar who fills a similar job as pads. If none of these are stereo I'd recommend panning the chorus a bit off centre and the acoustic guitar a similar amount the other way. If ...


2

Well, I don't think that there will be much difference in stereo panning when using headphones rather than speakers since in both cases you have a correct stereo image provided by 2 sources. Of course there will be a difference in what you hear as described by @AJ Henderson but there's nothing you should do differently in sense of mix. However another issue ...


1

Reaper has this as a native (and very usable) effect plugin. It's not one of the plugins they offer as gratis VSTs, but if you're considering to switch the DAW anyway do give Reaper a try, it's great and not quite GPL but about as free as proprietary software can get! As said by ObscureRobot, this kind of effect is really easy to write yourself, I built one ...



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