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1

Analogue Mixer Desks use resistors to mix two (or more) signals. If your individual signals (left and right) have a recognized output impedance (50 ohm, 75 ohm, 100 ohm, 150 ohm, 300 ohm, 600 ohm, 100 ohm etc) then, the two signals will "mix" to form a composite signal. If the two signals are from low impedance sources such as amplifiers then you need to ...


1

Hmm, that's a rather complicated setup that could have problems. Normally combining a left and right channel is simple, simply wire the signal and ground lines together and the signals will combine to form a combined mono signal from the stereo signals. The problem is that since you are splitting the signal, you need one output to maintain the stereo ...


1

The feature you're looking for is called Audio Ducking and can be achieved by applying a side-chain compressor to your background track or by key framing your background audio volume to lower when the other track is playing. A side-chain compressor monitors the amplitude of signal B and applies compression based on that to signal A. So if signal B will have ...


2

The tool you linked can widen the stereo image of the music and it does this by inverting the signal on one channel relative to the other and adding a portion of the right channel to the left and vice versa. Thus if a particular sound were a little bit "left" it would become "more" left as you increase the stereo enhancement. The meter you mention gives ...


4

Super simple explanation of the invert button. Imagine a simple sine wave. Thats the solid line in this graph. If you had the invert phase button on a console or use the plugin in your DAW does the same thing, you get the sine wave illustrated with the dotted line in the graph. Why do you care? If you were to sum these two sine waves you'd end up with ...


2

Phase is one of those things that is a lot more complex in reality than it first seems from the theory. Sound waves are transmitted through oscillating air pressure. Electronically, it is captured as a signal that maps the pressure changes to changes in electrical voltage. If you had a fixed frequency wave, it would look like a sine wave going up and down ...


10

I agree with @AJ Henderson explanation of "Wall of Sound" concept. I'd like to add one more perspective. Some years ago I've ran into a very interesting way to look at a mix. The concept was about thinking of your audio image as of actual 3D image. Where the space can be defined by following means: Right\left - panning\balance Up\Down - EQ Far\Close - ...


7

This is confusing panning with space in the "wall of sound". There are multiple dimensions to sound. At a minimum you have placement in terms of relative "volume." You also have the dimension of frequency from low to high frequencies. You also have left to right placement in a stereo mix and if you are doing surround, you may have additional axis that ...


3

For the most part, with centered mixes, there is very little difference between speakers and headphones other than the impact of the acoustics of the room versus the sterile headphone environment. When you get in to stereo panning, however, an interesting thing happens. In a room, both ears hear sound from both speakers, so a sound coming only from the ...


5

With headphones you will get complete separation of left and right channels. You will only hear the left channel in the left ear and the right channel in the right ear, assuming you don't listen at insane volumes or put the headphones on backwards :) With speakers, aside from the reverb and echos in the room mentioned by @Eugene, you will still hear at ...


2

Well, I don't think that there will be much difference in stereo panning when using headphones rather than speakers since in both cases you have a correct stereo image provided by 2 sources. Of course there will be a difference in what you hear as described by @AJ Henderson but there's nothing you should do differently in sense of mix. However another issue ...


0

Add your video to your timeline. Then you play the video from the beginning. Now you are going to insert a marker every time you want a new clip to be inserted. If you have CS6, the shortcut is M, otherwise it's * on the numpad. When you've added all the markers, you should delete the video track (since you only want the audio. If you want to render the ...


2

Dont be afraid using compressors on channels or busses triggered by the kick.. Maybe half db compression just when the bass drum kick helps.



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