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6

The CME UF-series keyboards support a built-in MIDI-over-wireless system. My first guess was the Rockband wireless keyboard. Unfortunately, it doesn't appear to transmit MIDI data over its bluetooth connection. If you are up for a DIY project, here are some instructions on building a wireless MIDI link using XBee radios. Should be able to fit inside the ...


6

To send the MIDI messages from the drum kit to the computer you will need a MIDI interface. Also, since for playing drums live you want very low latency (sub 10ms), you will need a reasonably good audio interface (most soundcards intended for recording will come with ASIO drivers that allow working at low latencies). The Avid mbox would be fine since it ...


4

I'll answer for Reaper since that is what I use. The LPD8 sends out MIDI controller messages. The first thing you need to do is to ensure that your DAW is receiving those messages. In Reaper, go to preferences and make sure the LPD8 is enabled as a MIDI in device. To use it to control drums, select Track | Insert Virtual Instrument on New Track... and ...


3

Yes, this is very commonly done. At least in MIDI though, there is no magic label protocol. Extended functionality like this is usually done through "system exclusive" messages (SysEx). Basically, a SysEx message contains some identifying information (usually manufacturer ID and model ID), and then the rest of the message is just raw data. The format of ...


3

Generically, The easiest way to do this is to set the Launchpad to "User 1" mode, in which each square button transmits one MIDI note at a fixed velocity (100, if I remember correctly). Most any sampler can play individual drum samples in response to MIDI notes. But if you're specifically using Ableton Live, and I presume you are since the Launchpad is ...


3

You just need a one-button change of patch? Assuming your synth doesn't have programmable buttons readily available, the Behringer FCB1010 pedalboard can do this for you, and is actually quite cheap. It can be a hassle to program it, but once you learn how, isn't difficult. (A basic programming guide can be adapted from here: ...


3

You're thinking about the mapping backwards. You don't want to map controls to other controls on your keyboard... just map the knobs to the same thing that pitch bend and modulation would have been mapped to within Ableton. Click MIDI, then click what you want to control, then turn the knob. That's all there is to it. As far as a standalone unit for ...


3

MIDI is designed such that on a single signal chain you have one sender that is broadcasting events on up to 16 channels; the default MIDI port chain (IN/OUT/THRU) only allows you to have one controller. Basically you have your sequencer's OUT hooked to your controller's IN, your controller's OUT hooked up to your sequencer's IN, and your other receivers ...


2

If I follow correctly, you want to play your keyboard, and route the audio from the keyboard into the KP3 to add effects, and then route the effected audio into your computer to record with Reason. You can absolutely do this, and you'll need some way to get that signal into your computer. Your computer's soundcard can probably already do this. An "audio ...


2

The MIDI interface itself should work fine in terms of transfering MIDI signals to your PC. I have a similar setup with the UM1-EX and a TD3KV drum kit. Your bigger challenge will be getting your PC set up with very low latency. You will need a fast PC and an audio interface with good drivers, as for playing drums you really need as low latency as possible. ...


2

I have the M-Audio Keyrig49 and it works perfectly on Debian/Ubuntu/Mint. The setup is like: MIDI controller -> JACK(Qjackctl as a frontend) -> fluidsynth(Qsynth as a frontend) -> Monitors/Headphones. I've used with Linux MultiMedia Studio and it works too. No external drivers needed. Just make sure to have a proper JACK configuration.


2

USB MIDI is a supported standard on Linux, so it should be plug and play. I've had success with a Korg nanoKontrol and an M-Audio UNO MIDI interface, although the latter needed me to install an extra driver. I don't know if that is required for all MIDI devices. I've not done much with MIDI, but I've had to set the MIDI Driver in JACK settings to 'seq' and ...


2

This keyboard should work just fine. The keyboard hooks up to the computer via USB. The computer then needs the proper USB MIDI driver to communicate with the keyboard. A quick Google for "m-audio 88es linux" got me this result among others which seems to say that at least someone got it working.


2

Several examples exist of device that supports receiving MIDI or OSC messages for visual feedback, as you describe. The Jazzmutant Lemur touchscreen controller (discontinued but an iOS app exists), Monome grid controller, and Percussa Audiocubes all support this. For the AudioCubes, for example, this is done through a "MIDIBridge" software layer. You can ...


2

I ended up discovering the answer by accident. If you map only the left-hand portion of the tempo (the coarse control), the fine control sweeps to match. I have mapped the left-hand side to a knob and can confirm that I can have finer-than-integer tempo resolution, which is the intended behavior.


2

Ableton Live does not allow you to map incoming MIDI signals to pitchbend information in MIDI tracks. It would be useful, but it is not supported. Your controller's knobs probably send MIDI Continuous Controller (CC) data. As Brad pointed out in the comments, modulation is CC 1, but pitchbend is its own type of message. The simplest solution, if your ...


2

In Reaper, you can view controller data in the MIDI editor. To open the editor, right click on the MIDI track you wish to view and select Built-in MIDI editor->Open in editor. In the MIDI editor there is a drop down list in the lower left corner. Select 64 Hold Pedal (on/off). You should see the sustain pedal controller data in the bottom portion of ...


2

You need the Apple Camera Connection Kit which includes a connector with a USB outlet. Just use this and a USB cable to connect to your Mac. If the app supports CoreMIDI it should work just fine. You can check using "Audio MIDI Setup.app" on your Mac. This is also the place where you configure your Mac to use Wireless MIDI sent from an iPad. (no cables ...


2

Unfortunately, pure-controller keyboards often have low-quality keybeds. The good news is that there are a lot of great synths with good keybeds on the used market. Just look for the high-end synths of yesterday that have since fallen out of fashion. Instead of a SY99, look for the Yamaha EX5. The SY99 is Yamaha's best FM-engine keyboard, so that's why it ...


2

The XBox Kinect seems to be the low-cost solution these days. Kinect MIDI Controller project.


1

The wiimote is essentially a bluetooth camera and (according to this video [~2:42]) can track up to four points simultaneously. One can imagine a piece of software that recognizes the location of the four points as glyphs which can then be translated into notes or phrases. The only thing which need be attached to the person are Infrared LEDs. One can have ...


1

I can't help you with your exact problem, but I do have an alternate solution for you to consider: get a nice rackmount sampler and sample your XG voices, then trigger the sampled voices live. That guarantees that you will get exactly the sound that you expect. You can often pick up Akai S3000-series samplers for peanuts. They take standard SIMMs for memory ...


1

You can take the audio output from the Kaoss Pad and send it into the S2's input, however you may find the volume it's not exactly what you want. The usual way you would do this is use a preamp to match impedance, to reduce losses, and to set the volume on the S2 input to a suitable level.


1

You probably want an M-Audio Keystation 88es. They are very basic pieces of equipment with all the essentials: aftertouch, of course, pitch bend, mod wheel, and volume control. Pedal inputs for sustain and expression. MIDI out and MIDI over USB. No tone module; it's a straight controller. They are marketed as "semi-weighted," which just means they've got a ...


1

@neilfein is correct in his comment. The mistake you have made is to set send to to be Xpand2. This should in fact be set to Oxygen 25. This is because Pro Tools needs to know where to receive input from, and where to send output to, in terms of your keyboard (i.e., it needs two-way communication). In a USB-based keyboard, this doesn't really make ...


1

Speaking from my experience, here are some basic ideas: Be familiar with your instrument. If you are trying to remember how to do X while onstage, you are much more likely to screw it up. Get familiar with the kit you'll be using in a practice setting before you try to use it onstage. Set up patchsets if you can that have only the patches you want for the ...


1

It seems to work pretty well with 9. I can see the time code, record enable tracks, undo, click track, transport, scroll around banks, view effects, see track names, so yeah...working. Sometimes the logic control confuses me and I'm not really sure I totally understand all the view modes - but I get by.


1

Yes, the "foot controller" input on your keyboard is the only input that will support levels other than "on" or "off". Most of the pedals for this are the type that rock back and forth. There are pedals (such as the Yamaha FC3) that are in the format you describe. Attach these to your foot controller input, and you are good to go. Most pedals are fairly ...



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