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8

It seems to me that gun sounds in movies and games are very, very far from the way real gun shots actually sound, both live and recorded. Movie and game gun sound effects are typically very heavy in the low end, which gives the impression of "punch" and "force". There might be plenty of low frequency content in real gun shots, but to me, it sounds like they ...


6

The job of a foam screen is to attenuate the velocity of wind before it hits the microphone. If you don't reduce the wind, then the mic will be overdriven, and you will get a badly distorted signal. You can't just filter that out after the fact. This is also why an analog compressor or a digital compressor with a lot of headroom is a good idea between your ...


5

The ability to set custom white balances largely makes color filters unnecessary. The only thing they really (potentially) offer is better dynamic range. With a white balance adjustment, it alters the processing of what the sensors pick up, but if there is a really bright orange area for example, it could overload those sensors and thus detail would be ...


5

It's just a way of saying how many dB per octave a filter has. A simple filter has a slope of 6 dB per octave. A two-pole has a slope of 12 dB/oct, and 4-pole 24 db/oct. As a further explanation to this, some synths have two 2-pole filters that can be either high-pass or low-pass, so they can be configured as a 24dB/oct lowpass, 24db/oct high pass or a ...


4

Looking at this video from EA DICE. (makers of the Battlefield series). You will see that the microphone type/brand/model has a very big impact on the resulting sounds. Also the distance too has a large impact. "The perfect" gun sound is really subjective. It depends on the style you may want to give to your game (realistic, cartoon, real-life ...


3

A kazoo contains a resonator that vibrates at one (or perhaps a series of) fixed frequency, so you should look for an algorithm that will transform any incoming frequency to a fixed output frequency but otherwise match the input amplitude. This way any formants and transients will still be recognizable. A vocoder or phase vocoder algorithm might work. You ...


2

I've never had much luck removing such things completely, however it's generally possible to improve it with some equalization. Ambient noise, particularly humming or buzzing sounds are often most-annoying at a small frequency range, so it's possible to filter that range out using a notch filter. Generally you can't "magically" get rid of the problem, but ...


1

It's not on Youtube, so I can't embed it, but there is a nice tutorial here that looks like a simple, and very inexpensive method to achieve the streak filter. (link is to vimeo) Basically, you affix a piece of fishing line across the lens.


1

If you have Compressor installed (comes with the Final Cut 7 Studio) you can burn-in a timecode to a video. You need to setup a preset at the beginning, but then you can make a droplet for further use.


1

The most surprising part of the experience of hearing a gunshot up close is the quiet. Yep, you read that right! It's not the loud noise... it's the fact that 150 db right next to your ears numb them a bit and for a few seconds after the gunshot everything goes quiet while your eardrums recover. To create a realistic gunshot sound in a game, lower all ...



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