Hot answers tagged digital-recording
12
I'm a big fan of Ableton Live which, while it still uses the tracks/mixer paradigm, doesn't really feel like it because of a "session view" feature which makes it feel more like a looping program than a traditional timeline-based DAW. While it still uses virtual knobs everywhere, it's quite easy to control most of its parameters with outboard MIDI ...
10
Caution: Professional mics like SM58 etc are supposed to be connected to pre-amps, mixers etc. If you connect a SM58 to your computer's inbuilt mic slot you'll get only a very feeble sound.
If you are planning to upgrade from voice-chat style headset-mics, you should consider buying an audio interface too, (Try M-Audio mobile-pre or similar), or you could ...
10
There are two approaches in which you can learn it.
First one: use your ears! Experiment with what happens when you tweak the EQ settings for various kinds of audio, e.g. voice recordings, full mixed music tracks or white noise. You will soon get a feeling about what the highs/mids/lows are and which frequencies are prominent in which instruments. As a ...
9
Latency is the amount of time it takes sound to travel from the source to your ears. It occurs in digital and analog setups. For example: the further you stand from your speakers the longer the latency.
In a digital studio setup your signal is traveling in to your sound card where it's converted from analog to digital, mixed with other digital signals, ...
8
If you like the piano sounds on your keyboard and are confident that you can play your piece without making mistakes, then you can simply use any recording program (e.g. Audacity) to record the sound using the audio inputs on your soundcard. MIDI is not required at all.
If instead you want to use MIDI, that gives you the option to make subtle corrections ...
8
This "effect" is called Rolling Shutter. It is common in most CMOS camera sensors because they don't capture an instantaneous image, instead they do it progressively over a period of time. CCD sensors do not have this problem as they do have instantaneous capture.
7
First of all, there is (edit: was) a potential terminology issue going on here. Please understand the following: Dithering noise is not something that exists, but something you can add to get rid of something that exists. That something is often called the quantization noise caused by rounding errors during the sampling or the conversion back from 24 bits to ...
7
Let me generally explain the use of bit resolutions.
24 bits is giving you a higher dynamic range: you can store audio information until a level of -144dB FS instead of -96dB FS in 16 bits. That is the quality improvement you get, so the precision in dynamic range improves. This is useful if your recorded material is too soft, and you want to increase the ...
7
Actually recording it twice produces a "chorus" effect. Think of the vocals in your average Queen song; Freddie Mercury would often sing the same thing multiple times with the same approximate timing and pitch, but due to natural imperfections it sounds almost as if he's singing with someone else. Simply doubling the same track won't do this, even if you ...
7
Here's a brief overview to get you started. Hopefully others will answer with some more details too.
'Gain' controls are typically used to get a good input level. So for example if you had a microphone with a very low output signal, you would boost the gain to get a better level into your mixing desk or audio interface. If you had a synthesizer plugged in ...
7
This is actually really straightforward given one caveat:
Your recording hardware and software needs to have a frequency response which includes the range you want (either very low or very high)
Almost all professional recording software will let you frequency shift - either directly, or by speeding up or slowing the playback of the waveform. Even free ...
6
To expand on Dr Mayhem's great answer:
It is not possible to hear a frequency that you cannot hear.
It is possible can transform a frequency that is too high or low to hear into one that you can, and you do that by shifting the recording's frequency as Dr Mayhem describes.
You won't be hearing the original frequency, but you'd be hearing a sound at the ...
6
If you have a lisp, then it's a natural part of your speaking voice and you won't be able to get rid of it entirely through processing (and you shouldn't, in my opinion).
That said, the "ess" and "shh" sounds exhibit quite a lot of sibilance, which tends to show up in recordings, like you said, as a burst of volume and noise. It can be very distracting to ...
6
There is no such thing as the audio quality of a MIDI recording, because MIDI contains no audio data. It's just a protocol with the information about when which key was pressed with what velocity. Transforming that data into an actual hearable audio signal requires some kind of MIDI synthesizer/sampler, which is then the only thing that affects the sound. ...
5
There are many reasons to double guitars in a recording, but the main one, in my opinion is because you want to pan the two tracks on the side during mix. Guitars have frequencies that typically compete with the voice tracks, which you want to keep in the middle.
Now, simply doubling a track won't cut it, because there is no way you can move the two tracks ...
5
In short, yes, our keyboard and computer are enough, so long as you have some recording software! More detail follows:
There are two things coming out of that keyboard that you can record:
The audio
The MIDI data
Recording the audio will preserve the audio signal from the keyboard. Eventually, you'll need to do this if you want your recording to ...
5
As well as the technical means mentioned in other answers, you should also consider "working the mic" - understand how various syllables produce air out of your mouth. Position yourself slightly off-axis from the mic so the blasts of high frequency sound and high speed exhalations don't hit the mic's diaphragm head-on. 30 or 45 degrees off-axis can produce ...
5
Once a signal is digitized it is treated as a number (as you quite rightly point out) and for 16bits the range of numbers are -32768 to +32767. The numbers are created by an analogue to digital converter.
The analogue to digital converter (ADC) will have a maximum input range from -X volts to +X volts (i.e. real signals that you could measure inside your ...
4
Your keyboard has an option for an mLAN16E expansion card, which is a firewire interface that acts as an ASIO sound card for your computer. If you have this expansion then use that. If not, you might be able to pick one up for cheap online. Otherwise, don't worry about it.
Your keyboard also has a USB MIDI interface. Simply plug a cable in, and your PC ...
4
"Latency" is the amount of time it takes a digital sample of audio to travel from point A to point B.
For example... The amount of time it takes for audio to travel from the input of a digital mixer to the output.
It is important to keep the Latency as low as possible when mixing for a live concert or when monitoring for a recording.
4
"the line in port on the computer"
"I'm almost sure that the manufacturer
of the on-board sound card is
RealTek."
DAW recording 101: on board sound cards are useless
On board sound cards, the one that comes built into your motherboard is designed to make beeps and whistles and now-a-days telephony. It is not designed for high qualily, low ...
4
Yes, you are missing Audition's automation functionality. Audition allows you to automate almost many parameters of the incoming audio. This functionality is not unique to Audition, but is common across all modern, commercial multi-track DAWs.
To use automation in go to multi-track screen, choose the channel you want to automate. At the bottom of the ...
4
Gain staging is one of the most important things you can do to maximize the signal to noise ratio of your studio or PA set up. To set up your system so that every link in the chain, from source to speakers, is sending the maximum about of signal but not clipping, insures that you are minimizing the amount of noise reaching your amp (or recorder). The Yamaha ...
4
According to my research, your keyboard has both a USB out for MIDI, and 1/4" stereo outputs.
If you want to record MIDI data from your keyboard, or use a synthesizer on your computer, you should be able to just plug the keyboard in with the USB jack.
If you want to capture audio data, you'll need to use the line out 1/4" jacks. What cable you use for this ...
4
I'm assuming you have:
you in the "studio"
guest one over skype
guest two also over skype
And you want to record three tracks. Very reasonable. The trouble is that if you use a single instance of skype both guests will come in on the same channel. Worse, skype will cut out guest one while guest two is talking and vice versa.
The solution is to have two ...
4
I may have found a program that does direct to CD audio recording, but feel like I need to ask you to not try this approach, and consider a normal recording workflow.
If you're sending audio to the CD burner, then you're in HUGE danger of losing your recording if anything goes wrong with the computer, or with the disk. It seems like you're choosing between ...
4
It is down to the raster/line speed of the CMOS array in your camera - it does not expose the whole thing at once, it scans from left to right and downwards. For even more amusement google for iPhone propellor videos, such as this one, or in fact any video of oscillating or moving objects.
The solution is to get equipment with slightly more upmarket sensor ...
4
The short answer is "No." DVD by definition is limited to 720x480 video with a fairly low bitrate, compressed specifically with MPEG-2. There is absolutely no way to make your HD video look just as good with those constraints.
Some DVD players do let you play .mp4, .mkv, or whatever files that happen to be stored on a DVD, but that isn't a standard ...
4
As sound waves travel through bone as well as air, of course you will sound different to a recording. When you play back a recording you just won't get any of those sounds transmitted through your skull.
You will be able to approximate the sound by using an equaliser and boosting our cutting frequency ranges - trial and error is your best bet here, as ...
4
AS to source material:
As of 2009, the most common acquisition medium for digitally projected
features is 35 mm film scanned and processed at 2K (2048×1080) or 4K
(4096×2160) via digital intermediate. Most digital features to date
have been shot at 1920×1080 HD resolution using cameras such as the
Sony CineAlta, Panavision Genesis, or Thomson ...
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